I’ve created a chain of bones for the body of a dragon and I want to move the head around using a section of the body as a fixed point from which all the bones up to the head pivot.
I would also like to move the tail around from the same point. The bone near the head is the base bone and when I move it the whole body moves. When I move the tail (with Auto IK on) I get the desired effect but I can’t work out how to place a pivot point down the body and get the head to move around. Is it necessary to have the bones pointing in a certain direction or can the IK solver work in reverse??