Hello everybody. I have a small question for you all.
Lets say that I have a low poly model, that has all its details already baked in its bump, normal and displacement maps that are available to me. I would like to apply these details to my model object (not its render) and export the model out of Blender. Obviously I would have to start subdividing the model quite a bit to get the polygon count up, so it would hold the details, that much is certain. But is there a way to apply and maybe adjust the map intensity for the high poly model ?
Thank you for reading