Is there a way to play baked smoke simulations in reverse? I’ve currently got a text layer dissolving to smoke, but would like the smoke sim to play in reverse so it starts as smoke and morphs to the text layer (with additional animation on the text layer to use it as a reveal).
I’ve tried creating an Automator workflow in OSX to run on the point cache to rename the .bphys files in reverse order, but to no avail.
Any help is much appreciated! Running Blender v.277a.