What I’m trying to do is model something simple, export it to a DXF, load it in a program I’m working on and render it real-time with OpenGL. When I do export to DXF I get no options about vertex order and the vertices in the file are ordered in the opposite direction, so the renderer shows the wrong faces at the wrong times.
Is there anyway to specify the vertex order within blender? Are there any tools available for reversing DXF’s? Either way would be great!