I am trying to render a scene with two cameras:
1- the default camera in Blender which I shall call a “frustum orthoscopic camera” (no issue there)
2- the conjugate of the first camera which I shall call a “frustum pseudoscopic camera”.
Amongst several differerences with the first camera, this camera has a reversed Z-buffer, image symmetry is flipped and is looking the opposite way from the first camera. The reversed Z-buffer seems to be the tricky part as I have not seen anything in the python API to set this property. Is there a way/hack to do this?