Reversing normals in Material node editor?


I am trying to figure out if I can reverse the normals of a geometry via material node editor for render time, like flipping the polygon normals in edit but only for render not for viewport.


Are you using proper view port shading mode; [Alt] + [Z]?


Actually what I am trying to do has nothing to do with realtime mode, I m trying to reverse the normals via material editor for the rendered image. I want to do it with nodes