Some of my findings while testing this add-on in a production environment:
- It only works in Blender 2.81+
- The tension map automatically updates each frame (as it’s supposed to), but only for a while. After playing around with it enough to get it to where you want it, it will sometimes just lock the vertex colors in place and won’t automatically adjust it every frame based on the deformations.
- The ability to ignore certain modifiers with “SKIPTENSION” is great. But it would be nice to have this for shapekeys as well. (In my case, I need the add-on to only supply tension maps for armature deformations, and only some (not all) of my shapekeys).
- For some reason, at render time, the add-on turns off all modifiers. This makes the add-on completely unusable.
I’m really excited for the prospects of tension maps in Blender for the future, but unfortunately, it’s not quite there yet.
Huge shoutout to Shteeve for even attempting to get something working. Great job so far! I’d love to see if you can push this thing even further.
Quite frankly though, you shouldn’t have to be doing this. This should be something built-in to Blender already, handled by the Blender devs.
Tension maps are a vital component to creating realistic VFX and it’s disheartening to not see it in Blender.
I have great faith in Blender and the Blender devs though, as we’ve come leaps and bounds from where we used to be. Blender’s growing more and more each day, so I have high hopes that we’ll get tension maps one day.