A new Two Minute Papers covers a paper on impressive physics simulated in real time, apparently with no downsides compared to previous methods. I wonder if this is something we can see integrated into Blender?
oh man, I’d LOVE to see these kinds of speeds in blender’s cloth and soft body sim.
Well, AND rigid bodies. I mean why have a system that makes you need to cache simulations when you can have one that allows even fairly complex ones more reliably AND in real time?
I sincerely hope papers like this mean a major revamp to simulation standards in the very near future.