A new Two Minute Papers covers a paper on impressive physics simulated in real time, apparently with no downsides compared to previous methods. I wonder if this is something we can see integrated into Blender?
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oh man, I’d LOVE to see these kinds of speeds in blender’s cloth and soft body sim.
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Well, AND rigid bodies. I mean why have a system that makes you need to cache simulations when you can have one that allows even fairly complex ones more reliably AND in real time?
I sincerely hope papers like this mean a major revamp to simulation standards in the very near future.
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