Revolver/Gun (C&C Welcomed) Images WIP Thread

http://dl.dropbox.com/u/7741113/New%20folder/banner%20copy.jpg
hello folks.

Sadly due to a recent upgrade on my pc I lost the Colt M1911 project because I forgot to backup my files:( No matter though since I have put a little work back into my old revolver:evilgrin: Not only that but im dipping my toes into uv mapping (Future updates) and node editing:p

http://dl.dropbox.com/u/7741113/New%20folder/banner2.jpg

So heres a sneak peek at the guns current status.

http://dl.dropbox.com/u/7741113/3.jpg
http://dl.dropbox.com/u/7741113/2.jpg
http://dl.dropbox.com/u/7741113/5.jpg
http://dl.dropbox.com/u/7741113/4.jpg

http://dl.dropbox.com/u/7741113/New%20folder/banner5%20copy.jpg
(This section is under construction:p please bear with me)

(Reserved)

Tell me what you think?
Crits, comments and applause all welcome:D

http://dl.dropbox.com/u/7741113/New%20folder/banner3.jpg

nice gun it looks very realastic

Cheers mate :slight_smile: Believe it or not it isn’t based on any perticular gun so that comment means alot if it looks realistic, thankyou.

hah nice to know that.

No comments anyone? :frowning:

It looks quite finished.

Well there are a few more things I would like to do to it but good to know that it looks almost finished :slight_smile:
Ty for comment.

I like the modeling, gj on that.
As for the steel part, the color seems off a bit, but it still looks great!

Put some bullets inside :stuck_out_tongue:

About the colors, the muzzel has that blueish hue to it because I used an extremely reflective chrome material. The body itself I put alot of time into trying to get the right specularity and hardness although I agree possibly a little more hardness wouldnt hurt.
Most of these materials will be refined once I get myself into the Uv mapping.

Thankyou too and cheers for the comment :slight_smile:

It’s looking good, but I didn’t see a cylinder release try adding something like this.
http://www.ojp.usdoj.gov/nij/training/firearms-training/module08/images/fir_m08_t07_01_b.3.jpg

Oh thanks for pointing that out :slight_smile:

Update test.
Insanely Ultra high poly handle made in ZBrush (640k poly count) Not sure if it will work or if it eaven looks good so plz give feedback…
http://dl.dropbox.com/u/7741113/omg.jpg

Meanwhile I have added some latches and cogs inside and behind the hammer.
http://dl.dropbox.com/u/7741113/Update1.jpg

Peace :slight_smile:

Great! It looks very realistic.
Any idea for an animation with this model? It could be the main “character” of a short story…

Woa, are you saying that the bumps on the handle is not texture but a mesh??
If that is the case, make a low poly handle and bake a normal map from the high poly handle and put it on the low poly.

Acides Animes: Firstly thankyou :smiley: and yes I may possibly make a a short animation although I havnt really thought much about doing it as of yet.

DDD: Yes, every bump is a mesh on the handle it is not a texture. That is why the poly count is so high. I used the ‘Static’ tool in ZBrush which added the bumps to the mesh. Subsurf is at around 7 on the handle.
Also I have no idea how to bake stuff but I’ll have a look into it.

Ah then this is perfect for you: http://www.blendercookie.com/2010/06/30/normal_maps_blender_2_5/

Additional info…
Render Baking: http://wiki.blender.org/index.php/Doc:Manual/Render/Bake
Bump and Normal Maps in Blender: http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps

A side tut: Baking AO: http://www.blendercookie.com/2010/07/06/tip-baking-ambient-occlusion/

Good luck

Thankyou for those links mate, really helped :slight_smile:

Added a cylinder release (my own design).
http://dl.dropbox.com/u/7741113/Release.jpg