Sadly due to a recent upgrade on my pc I lost the Colt M1911 project because I forgot to backup my files:( No matter though since I have put a little work back into my old revolver:evilgrin: Not only that but im dipping my toes into uv mapping (Future updates) and node editing:p
So heres a sneak peek at the guns current status.
(This section is under construction:p please bear with me)
(Reserved)
Tell me what you think?
Crits, comments and applause all welcome:D
About the colors, the muzzel has that blueish hue to it because I used an extremely reflective chrome material. The body itself I put alot of time into trying to get the right specularity and hardness although I agree possibly a little more hardness wouldnt hurt.
Most of these materials will be refined once I get myself into the Uv mapping.
Woa, are you saying that the bumps on the handle is not texture but a mesh??
If that is the case, make a low poly handle and bake a normal map from the high poly handle and put it on the low poly.
Acides Animes: Firstly thankyou and yes I may possibly make a a short animation although I havnt really thought much about doing it as of yet.
DDD: Yes, every bump is a mesh on the handle it is not a texture. That is why the poly count is so high. I used the ‘Static’ tool in ZBrush which added the bumps to the mesh. Subsurf is at around 7 on the handle.
Also I have no idea how to bake stuff but I’ll have a look into it.