# \[RevShare\] Looking for 3D artists for a Survival RPG

**URL:** <https://blenderartists.org/t/revshare-looking-for-3d-artists-for-a-survival-rpg/1653007>\
**Category:** Volunteer Work\
**Tags:** modeling, texturing\
**Created:** [September 17, 2026, 3:48am UTC](https://blenderartists.org/t/revshare-looking-for-3d-artists-for-a-survival-rpg/1653007 "2026-09-17T03:48:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Scott\_Kaplan](https://blenderartists.org/user_avatar/blenderartists.org/scott_kaplan/32/1099139_2.png) [@Scott\_Kaplan](https://blenderartists.org/u/Scott_Kaplan)\
**Post date:** [September 17, 2026, 3:48am UTC](https://blenderartists.org/t/revshare-looking-for-3d-artists-for-a-survival-rpg/1653007/1 "2026-09-17T03:48:53Z")

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Hi everyone! We’re a team currently developing a multiplayer mobile RPG set in a world where humanity has adapted to life underground — in mines and vast cave systems.

Game setting: 19th century, steampunk, and industrial aesthetics.

At first, we plan to release a small demo version, which we will gradually expand through updates.

We have a team of a writer/designer, programmers, 2D and 3D artists, and a composer. We’ve been working for over three months now and we’ve made some great progress toward our goal.

We’re looking for 3D artists who want to improve their skills by working on a real game project.

Please DM me on Discord if interested at SAK70Games.

Here’s a link showing a sample scene:

> **[Mushroom Cave Scene.mp4](https://drive.google.com/file/d/1ay0orDMtxNOD-iEVLLodQSDJb5yaLhsQ/view?usp=drive_link)**
>
> Google Drive file.
