I found the time to do a bust on the work of Samuel Youn and I had a lot of fun.
My work process here was to find what made Samuel Youn’s drawing appeal to me so much and try to portray it in my own way and style. I made a sketch of the side and front view then based on my drawings, Samuel’s artwork, and Rey’s portrait, I built the low poly topology of Rey and then applied a Multires modifier and sculpted in more of the details. From there I baked the details into the low poly mesh to have a basis on the textures.
I hope you liked it! Cheers!
By the way, I found a job! I now work in the best post production house in the Philippines.