Is there any way to bring photoshop color picker into blender? it confuses me when choosing colors not able to write RGB colors, I could use Hexa code but I don’t know, RGB is there for a reason.
Thanks
Is there any way to bring photoshop color picker into blender? it confuses me when choosing colors not able to write RGB colors, I could use Hexa code but I don’t know, RGB is there for a reason.
Thanks
Moved from “General Forums > Blender and CG Discussions” to “Support > Basics & Interface”
If it’s just about changing the aesthetic look of the color picker, you can do that from User Preferences > System (it’s in the rightmost column). If your issue relates to color “accuracy”, that has to do with color management. Aside from disabling color management (not recommended), there’s not much you can do other than making sure that your monitor is properly calibrated and you’re using the right color profile for your scene (and your destination output).
No, look the differences between photoshop/GIMP/other normal software and blender.
Since the software you’re citing and Blender are different from each other in a lot of ways, you’re going to have to be a little bit more specific to be clear. Perhaps provide a screenshot that shows the specific differences and what you’d like to have.
Juancarlos, are you talking about displaying the RGB hex code in decimal form (#8080ff > 128,128,255) Or are you talking about the color wheel/picker itself?
It’s less precise than photoshop.
Is there any option to change that? To be like Photoshop? At least in just the color picker.
It is not less precise than photoshop. It has less on the screen, but the color capability is just the same. If you want to input hex values, click the “hex” button.
Also the color picker behavior can be changed in User Preferences->System->Color Picker Type. For the same picker type as in your screenshot choose “Square(SV+H)”
That is somehow what I was looking for, thank you. The default color picker it’s pretty annoying. That would do.
For what it’s worth, this is actually what I recommended in my first reply.
I saw that Fweeb. But the question got me playing with it, and I rather like the Square(SV+H) option too. After playing with it a while, I’ve ended up agreeing with the OP. The default round picker is too imprecise, especially when picking low saturation colors. At least that’s what I think now. Tomorrow’s a new day.
EDIT: I just went in and played with the GIMP color picker. I didn’t realize that the radio buttons switched the picker style on the fly. That would be nice in Blender.
Having ability to change values from 0 to 1 or from 0 to 256 would be a nice addition. Small checkbox under Color picker type in settings is good idea. +
To input RGB values you just need to divide by 255 for example type this type of thing into the RGB sliders. Red 234/255, Green 188/255, Blue 23/255. Blender will automaticaly insert the correct 0-1 value for you.
Nice reminder Wig42. I often forget that Blender does math. It’s kinda cumbersome, but not as bad as converting to hex.
check script forum I’m certain there are other addon for colors pick too!
or ask in Python forum
that was discussed so many times before
hope we get more in 2.8
and be careful there is a difference between RGB and SRGB!
happy bl
Wig42, this actualy not true, cause blender color picker works in linear space (or atlast rbg tab) and your equation will work only for srbg color space. To prove that, type 128/256 in all boxes. You should have 50% grey but in blender you get something a lot lighter. If you would want this method you need to gamma correct this.
Yo would need to write something like this
pow(128/256,2.2) to get 50% grey
I don’t really understand color spaces, but entering 0.5 for R,G and B, should give hex 808080, but it doesn’t. I think that’s broken. Entering 0.5 or 128/256 should give 50% intensity. Entering hex 808080 is the same as entering R=50%, G=50%, B=50%. It defies logic that the R,G and B inputs wouldn’t reflect the same values as the hex input.
And as an aside, set the picker type to Circle(HSL) and the enter 0.5 for each RGB, then look at the HSL tab. That’s just broken. (2.78a)
“I don’t really understand color spaces”
“That’s just broken.”
this was intended to work this way
I think this is because the RGB is more like SRGB and yup
already discuss that difference between Hex and RGB and there is a difference
sort of an old bug due to color management if I remember well
same problem when you import some old images form 2.49 I think!
need to correct from RGB to SRGB with some Gamma correction
happy bl
this was intended to work this way
Please point me to an explanation. Especially the part where the Circle(HSL) picker’s 0.5 for R, G and B doesn’t give a grey color. To my primate mind, equal values for R, G and B should give a grey. I’m going to need an in depth explanation for that one.
EDIT: Yeah, it’s broken… Kinda. The HSL tab doesn’t update properly. If you change the RGB and click into the HSL tab the values are wrong. But close the dialog and then click back into it the values are correct.
This was already good