how\where do i set ipo keys for RGB Values in realtime
like on the hell3 demo the aimer changes colors, when you look at the doors it turns green and at the skull on the floor it turns red
the ipo window for objects
same place you mess with location and rotation curves
cept you mess with the ColR ColG ColB and ColA curves. ALso, it will only have an effect on faces flagged as “obcolor” in the paint buttons [like how you’d flag them light sensitive]. Changing them to obcolor makes it so they cannot use vertex colors though.