Does anyone know if there are any plans in the works to implement some form/variation of RPF into Blender? This would be extremely useful for compositing. I hope the developers will do this since they are on their new found compositing kick.
For those of you who are wondering what RPF is, it allows image files to be saved with Z-Scale (depth) information (I think this is Y-Scale in Blender) via the use of image tags and such so that you can composite 2D & 3D images at any point along the depth plane of another pre rendered image or movie. Basically you take 2 layers of the pre rendered image or movie and sandwich the image or movie that you want to composite in between them. Now whenever you scale the sandwiched movie or image (your meat layer) along it’s depth plane it will move in front of or behind any object in the two “Bread” layers of the sandwich that you just built. This is an extremely powerful compositing technique and allows you to combine unrelated image files into a 3D masterpiece, thus you can reuse 3D image files without having to re-render the 3D geometry.