This is my first attempt at a high-poly to low-poly workflow.
Modeling and normal/ambient occlusion map baking was done in blender, texturing was done with GIMP, textures were sourced from cgtextures and highly modified.
Any C & C is welcome and desired.
I only started learning blender two days ago.
I do know that the bands on the barrel are a bit messed up. I didn’t spend extra time to fix them, as the barrel is intended to be seen from a distance (a top-down RPG), and at a distance the errors cannot be seen. Below is the high poly mesh