This may be a simple question but I’m pretty new to 3D modeling and couldn’t find a straight answer online.
I modeled a character in ZBrush and just finished making their clothing - underwear, pants and jacket in Marvelous Designer (MD), and I’m making shoes in ZBrush. I haven’t rigged my character yet, and I’m wondering the best ways to go about it. It would like to simulate the cloth around the character, and I want to do dynamic things with the clothing (e.g. make the jacket open and close, remove the jacket and pants so there’s just underwear underneath, etc.). I’m just not sure where to start and what would be best. It would be ideal if I only had to rig the character (painting weights, etc.) once and could remove/unbutton clothing at will, but I don’t know where to start with that sort of thing. My best guess is simulated cloth, but I’m guessing with multiple layers of clothing that could get glitchy.
I currently have every part of the clothing imported in Blender exported from MD in the FBX format, but before I go forward I wanted to get suggestions for best practices from those more experienced than I.
Thank you for your time.