i recently created a ridiculously high poly object, so much that it was actually really funny, made me and my friend laugh, i think it would be fun to share our stories or examples of our high poly creations.
my recent one was a pair of boots:
somehow… i managed to create this boots with 22k polys, yes 22k. and i only used one level of subsurf =D. ive looked at my mesh and it looks like i screwed up and made the spikes and buckles with too many polys. how about the rest of you?
Add another level of subsurf and you’ll have enough polygons to make a detailed displacement map with wear, folds, and any other thing that it can be used for to enhance a pair of boots.
Otherwise it’s wise to not use so many polygons to make an object, especially if you’re going to UVmap it and you need good placement of seams.
endi, I’m beginning to think you’re really dumb. This thread has no relation to the “application xyz is better than Blender” discussion. So why are you posting this lol. Sometimes your sarcastic posts are funny but this is totally pointless.