I’m trying to create a cube ‘monster’ for use in a game I’m creating in Unity. I have a basic cube mesh made from the default starting cube in Blender, UV-mapped and working in the game fine for a start.
However, I would like to create a couple of animations for the cube, including a vertical compression and stretch for a jumping action, but am unsure how best to go about it. Think of the cube as being jelly - like.
Can I just try animating some scaling deformations? I don’t really want to go the whole ‘subdivision’ and armature creation route as it seems needlessly complicated for what I want, but I’m unsure (being very new to Blender) how I would animate as all the tutorials I seem to find use armatures…
Any help or pointers would be gratefully received.