Hi! I want to rotate my rig’s root bone, but i want my rig to have it’s own local axis. Meaning , if my root is staying at its original pose , and i move it forward, it will move on the Y axis. But if i rotate my root 45 degrees the Y axis rotates with the root. I’ve seen local axis on objects before, i just do not know how to achive it.
Hi ! Not sure what you mean. Local axes are just the axes inherited from the parent, If the object has no parent its axes will be aligned to the world - armature bones are an exception as they are created by default pointing upwards on their Y axis, instead of Z. However the armature object’s axes follow the object convention and point upwards on Z.
It’s also good to know that local axes do not change with rotation.