Rig clothes

For the general part i would use something like that

The skirt is a little bit more difficult since it needs collision and stuff when the leg is getting in the way… In Game engines they rig the clothes as shown above and then the ends are a simulation… This is done by mixing the influence of the cloth simulation with a gradient so there is a smooth transition.

Maybe also this thread can help

I hope someone can give you more informations!

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