I seem to have run into a wall here - I’m sure there’s a straight forward solution to this , but I’m quite new to blender so I don’t know the best way to solve it.
I have a creature, 8 legs, each leg has 12 segments. They’re all referencing one leg. I need to do some sculptural changes to the leg, and would like to transfer it to the 8 copies in the rig.
I tried mesh instances, works fine until I try to skin them, then they’re all inheriting the same vert groups and are skinned to only one leg in the rig. I tried shape keys as well, but that didn’t seem like the best way since after joining the shape keys modifying the original leg doesn’t have any impact.
Does anyone with experience in these sort of things have any pointers? I’m gonna need to re-sculpt the leg quite a few times and present it in a few key poses since the client is still figuring out what works and what doesn’t.