Rig moves, mesh doesn't...

Hi everyone, so my problem today seems to be that the skeleton moves, but the mesh does not. I parented the rig to the mesh, I started weight painting, then went back into pose mode to test it, to no avail. I’m using the Rigify rig on a normal person, nothing out of the ordinary. I’m using all manual weighting, so when I parented it, I selected “with empty vertex groups”. I’m really not sure what I could be doing wrong… Thank you for your help

Does your mesh have an amature modifier on it?

Well that was an easy fix. I didn’t even think of that, thank you

Quite welcome!