Okay, I have some problems with integrating a slider to switch IK/FK for my latest rig.
This time around, since it is possible to drive constraints in-armature, I don’t use outside objects.
Instead, I have this nice frame and a few bones which drive the switching.
All’s nice and well, and everyting is setup to work, however it doesn’t.
You need to skip a frame to make the switching effect “active/happen”
It’s actually the same technique as lots of people used before. The only main difference is that this time, the sliders are in-armature, meaning they are part of the same armature, rather than seperate outside objects.
Cessen’s latest biped rig (http://blenderartists.org/forum/showthread.php?t=131079) uses the same technique, and it does not have that issue. Granted, it uses a different setup and different constraints to do the FK/IK thing, but when I alter my rig to follow his exact same technique, I still have the same issue.
I´ve uploaded the file containing a limb at my site:
http://tieleman.m.googlepages.com/hiddenpage2
If anyone has a clue as to why this refresh issue is happening, and how to fix it, I’d be more than happy to hear it.
Here’s an image of the setup:
Shot at 2008-09-12
and here’s an old WIP of the rig:
Shot at 2008-09-05
meeeeeh, consider this more or less the announcement… The rig is done, except for this slider thing which is driving me up the wall right now…
ps. The original character design is not mine on this one. I liked the character, and took the original mesh, and changed the hell out of it. Would’ve been faster if I just redid the entire mesh, well over 90% of it is changed. Original design is by Balade, over at CGtalk. He’ll also do the new texture.
Don’t think I’ll release it untill I get the switch to work right though…