Rig the cycle pedal with the character foot

Hi Guys,

I need to animate the cyclist moving on the street. I want to rig the character foots to connected to the both pedals, so when I rotate the pedals it will automatically animate the character leg. Is this possible?


Yes. Use IK on the foot, and then give the IK target a child-of constraint (or, alternatives) targeting the pedal (or pedal-bone or whatever).

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