I’m attempting to get through the process of rigging a character, and I’m running into some problems.
When I parent the mesh to the rig, the character deforms in strange ways, and his right side deforms in a way which is different from the left. The character does in fact move with the rig, but he looks twisted.
I assumed that the problem was that I hadn’t scaled the bones properly, so I reset location, rot and scale on both the character and the rig. That doesn’t change what happens at all. I parented with automatic weights, which is what I understood I was supposed to do. I reverted to an old file and repeated the process, and the same thing happened again.
I’ve spent a lot of time going through different documents to figure out how this works, but I can’t figure this out at all. What is going on here, what did I miss?
maletemplate.blend (1.42 MB)