Rigged and animated meshes in the new physics engine?

Hi everyone. I was just wondering if I could have an animated character’s mesh to interact with ridged bodies.
An example would be if I were to have an animated character smash through a brick wall.

Any help?

Just got finished having this conversation with the rigid bodies developer. Currently deformed bodies cannot directly interact with physics sims. However, you could parent a series of simple objects directly to the bones of the armature that approximate the size of your character and get a reasonable result. Just hide the objects from the final render and you’ll be good to go.

Thanks for the reply. I was going to try that next. Make a sort of proxy version of my character to make the sim. Thanks!