Hi, I am very new to rigging but am looking to create a character and 3D print it in several positions. My previous experience has been high poly modelling for printing, so I have no experience with texturing or rigging. I am wondering if there is a way to create my character using the multi resolution modifier, covert that to a texture to keep the poly low during rigging and then re-apply that texture to the high poly models in their final positions?
Is there a better way to do this? Or is my only option to rig a high poly model and hope my graphics card can manage the load?