I am adding a shirt to a posed figure. The shirt is rigged with the figure’s armature and it adopts the pose.
However, parts of the shirt pass through the other parts (elbow, underarm) and no amount of weight painting seems to be able to stop this.
These pass-throughs are hidden inside of the mesh, but after I apply the armature and then make the shirt into cloth for draping on the figure, these pass-through areas cause serious problems and the cloth cannot drape in a natural way.
Since the problems are on the inside, even working in wireframe it is very difficult to edit the vertices and repair all the passthroughs. Of course, once I get to the cloth draping, I can set “self-collision”, but it doesn’t seem able to correct the pass-throughs that have already occurred. I wish there was a self-collison setting for the posing itself. That would be nice for the figure also – it has the same problems.
Can anyone suggest a different procedure or a workaround to avoid or fix this problem. Thanks for any suggestions.