Hello guys, I’m trying to rig my avatar I built in Maya inside blender. I’d like to see the difference in weight painting with blender vs Maya in SL. My problem is every time I edit vertex groups taking weights off the face completely for the left and right eyes. It removes the weight but the face still moves with the eyes bones. It’s as if it’s parented to the bone. Now I would just parent my eyes to my bones and separate my mesh parts but SL won’t let you. You have to have eyes, teeth, gums and tongue all as one solid mesh piece and paint full weights only in parts you want to move with a certain bone. I got this to work in Maya so I try in blender to give eyes full weight of 1 and just remove the extra weight created on the face from automatic weights.
For some reason it keeps moving the face parts with that bone. It seems as if it’s not paying attention to the weights only and also moving my mesh as if it’s parented to the bone which it’s not.
Here is picture below to show you what I mean.
In this picture I have just used automatic weights.
In here I have went to vertex groups to the right selected the left and right eyes and used control + in edit mode to quickly select all vertexes I don’t want affected and removing all weights, leaving just the eyes with weight full weight of 1
here I went to pose mode to test this and it’s still grab the face with the eye bone but I can’t find any weight influence any where on the rest of the vertex groups. It seems as if its not the weight but the bone interacting with the face, should it do this? If so what am I doing wrong? lol I’m going nuts and have tried many ways. I really hate SL rig and it’s way of doing this.:no: Anyway bare with my frustrations it’s been many hours and I have had no sleep. Thanks to anyone who might be able to help me.