i’m new to Blender and this learning curve they talk about is steeeeeeeep. Need some crampons. I’ve been running into some rigging problems and hope there’s someone out there who can really help.
I have a character. He’s basically made out of 3 cubes. a head. a body. a legs. here he is here: http://d.pr/i/o2tk
I need to rig him so that he can twist his head and body freely, like so: http://d.pr/i/txbG
I can do THAT. but I also really want him to be able to bend as a whole too. eg: http://d.pr/i/tVIW
When bending, it’d be important that his head stays planted firmly on his body. and his body to his legs. So for example, I could bend him, but then if I wanted… i could twist his head around too.
Is this possible? what would be the best way to go about it? Be my crampon. Thanks.