rigging a automaton walker

So I built this super simple low poly walker and I have a question. How do I make that rig control the individual parts of my robot? I have tried applying the bone to the toes using the armature modifier but that failed. What am I doing wrong?


Walker rigged.blend (768 KB)

When I rig mechanical objects, I just parent the mesh to the bones. Here’s a couple of videos on that:


Thank you Randy. My model is now poseable.