Hey,
Im still quite new to blender so sorry if this has some really easy solution,
So my issue is i’m trying to make a rustic metal chain, I have modelled a single link of the chain, added the textures etc,
however I now wish to rig it so I am able to move my chain bend it etc. Originally I thought I would just be able to duplicate the chain link rotate/translate to be positioned in the next link section then just set a constraint to a Bezier or Nurds Curve.
However this appears to not work I have also looked at the “chain” add on, however I do not wish my links to bend like those do in the add on I wish for the links to remain “solid”. Is this possible? Sorry if I haven’t described it very well, but any help would be greatly appreciated!
Also should I create the normal map for an object before or after rigging it?
Thanks everyone
P.S i’ve looked around but cant find any tutorials on this sort of thing, so if anyone knows a good one they can link me too that would be awesome! Thanks again!