I’m looking for any suggestions on how to rig a garage door with armature bones. Normally i would just use a lattice that follows a curve in the form of a rounded off corner, but the thing is it has to be a rigged object because i want to import it in the unity game engine and this only reads armature animations
So how do i get 5 armature bones that are connected one after another to follow a curve in a snake like matter.
I already tried to put an empty to follow the curve and to track a bones to the empty, but the rig does not deform according to the curve.
I would highly appreciate any tips or suggestions.