Well, I am working on a design of a thruster for a space ship, just Sci-Fi not a real one of course. What I was thinking about doing at the moment is having a jet(for turning the ship) mounted on the side and then use an animated “nozzle” to direct the flow of gas. I need it to bend 90*, if I get it to work would like to do it in a FMV so it has to be able to move not just be bent in place.
I didn’t think about softbodies, not sure if that’s what I want but I’ll have to give it a try.
I’ve seen the shapes modifier but haven’t had time to try using it yet, I didn’t really learn all the tools of 2.37a yet. But I was thinking of a chain of bones, just trying to keep it from wrinkling / creasing the mesh where it bends.
I figured I could do 2 extruded paths and use the vert loops as a guide for the bones in each position of the nozzle. If I go that route, would it be better to have it half bent, all bent or straight, at the rest position?