I was hoping I could get some suggestions for how to rig part of one of my characters. She’s a human character with no non-human elements on her actual body, so there’s nothing unusual there. But at one part in my animation, she’s wearing mechanical (kind of steampunk-inspired) wings which open and close. The opening and closing action is really simple and can be handled with shape keys.
So the character’s body alone is okay, and the wings’ motion alone is okay. But I, of course, need to attach the wings to the character. I assume I’ll need to use a constraint of some kind, but since I’ve never done something like this before I’m kind of lost as to what’s the best choice.
Here’s a link to the file that has in it both the character and the wings:
Thank you so much for any help/advice!