I rigged it, and it bends the mesh where the bones are at. I don’t know how to make it just move and rotate the bones, not bend them. I would appreciate any help.
And yes I looked at the topic about this, but it’s from 2011 and I want to know if anyone has any ideas in 2021.
If you don’t want your mesh “bending” then you have to set the weight “full” all over the mesh parts which you choose to “stick” to one bone (so no automatic weights). And yo mean
just move and rotate the
mesh (not bone).
You may even use a non bone setup, just building a parented stick figure ?
I tried. No prompt for it, only empty weights envelope weights and automatic weights. Note, I made the model in Nomad on iPad and then exported it to blender, so it sees it as one mesh.
Hi, you can select one of the faces in edit mode then > select > select linked and then > Mesh separate selection. for each part of your model and then Parent to the corresponding bone as object.