Rigging and weight help? (for import to UE4.8)

I am making a game in Unreal Engine 4.8, and making all 3D content (for the most part) in Blender. But here’s the problem… I suck at rigging. I rigged up a model on time, and tried to import to UE4, but it wasn’t easy, and I failed. the model and skeleton now is SUPER simplistic, but 3D humanoid animation is my personal hell. Anyone willing to help? I have the model I tried with on here (hopfully), is anyone willing to help me finish it, with weights? Player_2.blend (482 KB)

  • David