Rigging Anti-pinching Techniques to make your Animating Beautiful.

I’m trying to document the multitude of ways to avoid pinching at joints in-between bones in armature rigs. The most prominent one I’ve seen includes the use of shape keys being used by drivers that are activated by bone rotation/movement/scaling in order to compensate for the pinching of bones. The second one I’ve seen is the correction of automatic weight painting to avoid inappropriate influences of bones on the mesh. Any input and adding to the list is welcome.

PM @Norvman, or @Danpro if they hasn’t seen this already, they are excellent source of info on how to avoid this kind of problem, but I warn you any thoughts that this is an easy job should be dispelled before you try anything, this can be a bit of a minefield…

Cheers, Clock.