Rigging Bones! need help

how can i stop this error from comming? what should i do to make it go away?
Any help? Advice?

I found this happens when:
normals are inconsistent
multiple overlapping mesh layers (like if you have clothing over skin or something)

I deleted my materials off and i still get the same error"

materials is irrelevant. Overlapping mesh.

Can i send you the file? Give me a hand?

post it, I’ll look

its uploading give it 3 mins. ill send it to your youtube inbox

Ok Check your inbox

separate the eyes and the teeth from the mesh.

Click the mesh, shift click the armature. Press CTL-P and choose (Auto weight)
go into the modifiers on the mesh. Make sure there is only one armature modifier.