Hi, I am trying to figure out what the best way of rigging a car for Blender Animation to create realistic animations is. I am wanting to create an animation like this (not specifically focusing on crashing though)…
But the issue I am having is there are so many different ways of doing it I am seeing on YouTube but there are so many different parts to it to do what I want to create, and as there are so many different versions but rarely do they have everything I want to do, I am struggling to find a method as I can’t mix and match different methods for each part. To list what I want to do (as its an F1 car I want to animate) here goes.
- Rig a car that reacts to the track surface, preferrably via Blender physics, where it can go, possibly even jump over kerbs, bumps etc.
- Have the front wheels turn but only as the car turns a corner, the method i tried, the front wheels stay turning even when the car is moving in a straight line. I also want the steering wheel to move with the front wheels.
- Have the suspension springy as the car goes over bumps etc. In an F1 car that is visually not a complicated movement, but essentially so the bits connected to the chassis move with the chassis etc…
- This method needs to be compatible with crash animations as well.
I have tried Rigacar and have found that to be a little restrictive, though if it does all these features I want to do,then I will exploit it more? But the indications for me suggest maybe its best to do it manually?