Rigging Character for Unity

Hi there,

I’ve been trying to follow another animation and rigging tutorial, and I’ve been focusing on animating basic walk, T-Pose, Idle, and Run animations for the model. I’ve been wanting to export this to Unity, however Unity was complaining about my humanoid configuration - spine is parent to too many things, etc. Here’s my file:

http://pasteall.org/blend/index.php?id=51003

Can someone let me know what I need to specifically do to fix this?

Soooooo I figured out my problem. I forgot to parent the shoulders to the “spine” bone with the offset instead of the hip bones. Whoops. I also forgot to uncheck “deform” for my IK bones. Hope this helps remind people of things they need to do when they try to import humanoid models.