Hi there! I’m trying to figure out something that is likely very simple, but is kicking my rear end. I have a bone (Child 1) whose parent I want to switch between two bones (Parent 1 and Parent 2) via a switch (Switch).
I have two child of constraints on the Child bone, and it’s easy peasy to manually swap influence between them. What has me stumped is when I add drivers to the Child of Influence channels.
Setting up the Child of_1 constraint for Parent 1 is straightforward enough. It’s Parent 2 that I’m stumped on. What I want to do is set up the Child of_2 constraint to be the opposite of Child of_1, so while Child of_1 is at influence 1.000, Child of_2 is at 0.000, and vice versa. How might I go about doing that, or maybe I’m over complicating things and there’s a simpler method? Thanks!
childof_BA.blend (455 KB)