I am rigging a model as per the instructions in the Blender 2.3.4 Handbook (“Rigging a Hand and Foot”). This question has been asked before but my n00b skills evidently need help before continuing.
The IK_arm handle on the wrist can move the arm and the elbow will be randomly positioned by the IK solver. Is it possible to control the wrist (IK solver style) and still be able to accurately specify the location of the elbow?
I had started with animation by keyframes and changing the IPO curves when needed and moved into more fully rigging my model. I hope this time spent playing with bones has not been all for naught. The angle of the elbows (the closeness to the body) needs to be controlled. Using the wrist IK solvers simplifies arm positioning greatly but I also need to control the elbows.
This has been a call for help from your local n00b,