rigging eyeball with lattice modifier

hi dear all…

I was working on a human model having cartoonish large eye balls… I used lattice modifier to keep the eyes in desired shape…
but at the time i was trying to rig the eyes, the eye ball moves away from its place while it is parented to the bone…

can any one help by guiding me to the right way to parenting an eyeball having lattice modifier with respective bone in the armature…

hope some one will…

thanks…

i believe the mesh also will need the same lattice as it needs to fit and move together. the lattice needs to be parented to something so it will go along with.prop newre newest4.blend (1.6 MB)
Hope that helps