Rigging - First time rigging a character in blender,Need help with holster and eyebrows

Very cool character!

From 2.8x but the concepts are still relevant.

Basically the holster-strap should be rigged the same way as the shirt, and the holster-pocket should get its own bone.

To help with strap-weights this vid is useful:

Search for “rigging clothes/equipment in blender” for many other examples (some are over an hour and quite detailed if needed)

…for the eyebrows - I would maybe treat them as a separate object and weight them by the eyebrow bones. :man_shrugging:

Good luck.

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