Hi guys, first time posting here. I have created a 3D model based off an anime character that I want to use in a Unity game as a student project. I made a simple rig and tried to apply it with automatic weights and it made weird deforms to my model. I also tried other methods such as manual weight painting and vertex selection, neither give the correct result. This may be due to the fact that, even though it is a singular object now, it has multiple levels of mesh due to the clothes and coat. I’m happy to do my animations in either blender or Unity, that doesn’t matter, I just need to be able to use it as a character in my game. So does anyone know another way to get a model ready for use and animation in a Unity game that may work for me? Any suggestions would be great. I will share a few screenshots, if anyone needs the actual file to attempt anything please let me know in the thread. The 3 images are the simple rig and when it is applied with automatic weights.
Thanks in advance!