Quick question about rigging/skinning and Unity game engine. I’m reinventing myself and gone back to study game development.Working on an end of year project.
I want to bring a character/3d mesh into unity and use it as one of the bots/bad guys.
The question is do i rig and skin him in blender and import it into unity and apply animations there? Just rig in Belnder and skin him in unity? Anyone any ideas?
You rig and skin in Blender…export (I exported as fbx) and then configure in unity. I worked off this tut: http://www.youtube.com/watch?v=Z9iUm2llVPc aroud 12 mins in for unity stuff