Quick question about rigging/skinning and Unity game engine. I’m reinventing myself and gone back to study game development.Working on an end of year project.
I want to bring a character/3d mesh into unity and use it as one of the bots/bad guys.
The question is do i rig and skin him in blender and import it into unity and apply animations there? Just rig in Belnder and skin him in unity? Anyone any ideas?