Hi!
Could someone please help me with the rig of a frog leg? I know the basics of how to create a regular human leg IK rig. However, because the backlegs of my frog has multiple joints I cannot figure out how to make make a working rig.
I have tried the following:
- Copy the foot.L bone and call the new bone foot_IK.L and set the parent to the root bone (in the image the foot.L is parented to root, but it should be parented to backleg.L.003).
- Set the parent of foot_IK.L to the root bone.
- Add an IK-constraint to backleg.L.003 (stupid name, but I will fix this later, should be backleg.003.L)
- Finally added a copy rotation on foot.L with target foot_IK.L so that I also controls the foot with the IK-bone.
The problem is that this setup does not give me the possibility to control the leg as I would like. I have also tried setting a pole target to the right in the image and set this as pole target in the IK-constraint of backleg.L.003, but this does not give me the desired result.
The problem seems to be that there are two “knee”-joints. This is much similar to a bird leg I think.
I have tried finding good tutorials for this, but I cannot find anything useful. For example:
http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Animation/Armatures/BSoD/Leg_Rigs
seems to be explaining what I would like, but the text is not complete and the full constraints are not explained.
Can someone give me some ideas on how to solve this?