i,m trying to rig a character. this character has a big sombrero. i try to rig this hat using the same bone of the character armature but when i rotate my head the hat deform. the character is rigged with a mesh deform and the hat is inside the mesh that i use to deform the character.
i don’t think this is the best way to rig the hat. for this reason i try to apply a cloth modifier but also this way has some problems…
what is the best way to add an hat to a rigged character???