I can’t move any bones without my rig going into a hissy fit, sure I’m not the world’s greatest rigger, and I think that’s where my problem is,
Fligh %, come to my rescue
http://z18.zupload.com/download.php?file=getfile&filepath=995
I can’t move any bones without my rig going into a hissy fit, sure I’m not the world’s greatest rigger, and I think that’s where my problem is,
Fligh %, come to my rescue
http://z18.zupload.com/download.php?file=getfile&filepath=995
Get rid of the IK-Solver constraints on Bones IK.arm.L and IK.arm.R; they are your IK-Targets.
Then, in Edit mode on the same 2 bones, because they are IK-Targets they cannot have parents. So where it says “Child of” select the blank space from the menu.
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thanks Fligh % ![]()
you made it flawless as usual
(sorry I got the percent sign in the wrong place before)